- Divinity Original Sin 2 Knight Build
- Divinity Original Sin 2 Barbarian Build 2
- Divinity Original Sin 2 Tank Builds
Jul 02, 2018 Divinity: Original Sin 2.Barbarian: Confrontational, different from Strength dialogue checks in that Strength-based dialogue is more menacing while barbarian is being argumentative.-Jester: You're either good with kids or annoying. Your jokes arent that funny. Good for solving certain puzzles. Tags are a dialog mechanic in Divinity: Original Sin 2. Tags determine how the environment interacts with your party members. Each playable character has a race, gender, profession and origin tag. Talking to characters with different party members will result in different dialog options according to their tags. For RP purposes Ive been looking into how dialogue is structured based on your tags and attributes. Heres what I know. GENDER: -Male: refered to in male pronouns.Female: refered to in female pronouns. RACE: -Dwarf: dialogue tends to be about discrimination -Elf: cannibalism is a running theme -Human: people see your race as bullies -Lizard: Prideful and arrogant. Lets you read that one. Okay so i wanna play as a savage barbarian woman. But I am unsure of how to go about this as i have so little experience with the game. Such as how do i get the loin cloths the battle mage wares? And how should i build my class so that i can ware that armor without it being just a bad choice over heavy armor? And what abilities should i give her so she can fight with a bow and a axe?
Divinity: Original Sin 2 builds are key to a succesful adventure, and thankfully the game’s character system is one of the most versatile out there. It allows for a huge amount of creativity: rather than being locked into class roles, you allocate skills however you want, creating your own builds and classes.
![Divinity Divinity](https://fextralife.com/wp-content/uploads/2019/12/eder-cover-1.jpg)
Related: the ultimate battle – Divinity: Original Sin 2 vs tabletop RPGs.
If that wasn’t enough, the Lady Vengeance – your character’s nautical base of operations – houses an infinitely usable magical mirror that lets you reallocate your party’s skill points. We have been doing just that, playing around with the Magic Respec Mirror in the lower deck for what must be hours. As a result, we offer you some interesting Divinity Original Sin 2 build ideas for your next playthrough of this brilliant RPG.
The Weather Machine
- Attribute priority – Intelligence, Memory, Constitution, Wits
- Main skill categories – Hydrosophist and Aerotheurge
- Key skills – Rain, Hail Strike/Global Cooling, Electrical Discharge, Pressure Spike,
Learning how to use status effects is a direct path to success in Divinity 2. The Weather Machine build is specifically designed to keep your opponents struggling to mobilise with lingering ailments, most prominently Frozen and Stunned.
Use Rain to get your enemies moist, then use Global Cooling or Electrical Discharge to either freeze them solid or zap them into submission. Pressure Spike provides cheap and useful AoE damage and a way to keep fires under control. Picking up some healing and shielding skills, like Restoration and Armour of Frost, will help keep your teammates safe from your status storms. Consider spending some points into Polymorph and Geomancy as well for some extra survivability.
Ranged teams with good magic armour and magic armour regeneration do well with this build in their lineup, as they can resist and avoid the harsh AoE status effects. Also consider taking a Pyromancer along to neutralise the deadly pools of electrified water and ice with a fireball once you are finished with them.
Late-game additions – Ice Breaker adds an extra step to your freezing combo, exploding icy surfaces to deal extra damage, and Closed Circuit creates electrified clouds in a circle around you, giving you more resources to play with.
The Armoured Masochist
- Attribute priority – Constitution, Strength, Memory, Intelligence
- Main skill categories – Warfare and Necromancer
- Key skills – Shackles of Pain, Death Wish, Provoke, Guardian Angel
Why hurt your enemies when they can hurt themselves… by hurting you? It makes sense when you try it, believe us. Shackles of Pain is the X-factor here – it marks a target, causing it to take all the damage that you do. Charge in, mark the biggest, nastiest foes, then use Provoke to get its attention – every meaty strike it lands takes a chunk out of its own vitality.
Divinity Original Sin 2 Knight Build
Guardian Angel boosts this even more, as allies redirect their damage onto you, which gets redirected again onto your marked target. Death Wish makes use of your subsequent lost health with a massive damage boost.
For increased survivability, pick up Living on the Edge (you can’t be killed for two turns) and Blood Sucker (blood surfaces heal you – this can be made even better by picking up Raining Blood, which does what you would expect). Also consider throwing some points into Geomancer, Hydrosophist, or Polymorph for extra healing and armour regeneration.
The Wacom Customer Care and Technical Support Center is full of resources and video tutorials to help you get the most out of our Wacom tablet. Get your product drivers, manuals, and warranty information. Search for your product below to get started. It can be opened on Mac by selecting the Applications folder, opening the Wacom Tablet folder and selecting 'Wacom Desktop Center' Select Updates to see what (if any) updates are available for your Wacom product. ![Download](http://thumbs2.picclick.com/d/l400/pict/231056805829_/WACOM-TABLET-I2-9X12-INTUOS2-PLATINUM-LARGE-A4.jpg)
![Download](http://thumbs2.picclick.com/d/l400/pict/231056805829_/WACOM-TABLET-I2-9X12-INTUOS2-PLATINUM-LARGE-A4.jpg)
The Armoured Masochist is best in a lineup of mostly ranged characters, so that it can command the attention of enemy melee units unopposed.
Late-game additions – Last Rites provides a last-ditch resurrection spell at the cost of a chunk of your vitality, and Overpower allows you to strip an opponent of their physical armour.
The One Mage Army
- Attribute priority – Intelligence, Memory, Strength, Wits
- Main skill categories – Summoning, and a bit of Necro, Geo, Hydro, Pyro, and Aero
- Key skills – Conjure Incarnate, Elemental Totem, Dominate Mind, Rallying Cry
This Divinity Original Sin 2 build gets by with a little help from its friends. One character suddenly becomes five, as Conjure Incarnate, Elemental Totem, and Raise Bloated Corpse create a small army of handy minions. Add in Dominate Mind to turn one of your enemies into an ally for a while and you have quite the devastating force.
Conjure Incarnate and Elemental Totem get an extra skill and elemental damage if you summon them in a corresponding surface, so picking up at least one skill from each elemental magic school gives you a great deal of versatility. Rallying Cry and Cannibalise allow the mage to heal themselves using their nearby minions, so a close-range melee build works well here.
With a finger in every magic school, it is well worth picking up useful low-level skills. Favourable Wind (Aero) and Haste (Pyro) help close the distance and increase your AP pool. Restoration and Armour of Frost (Hydro) increase survivability, as does Fortify (Geo).
This build is effective in pretty much any party composition – in fact, a full team of summoners can command an absurd number of loyal magical foot soldiers.
Late-game additions – Door to Eternity prevents your creations from dying for a full two turns, and Totems of the Necromancer spawns a new minion with physical ranged attacks next to every enemy (living or dead).
The Master Trapper
- Attribute priority – Finesse, Constitution, Memory, Wits
- Main skill categories – Huntsman and Geomancer
- Key skills – Pin Down, Reactive Shot, Impalement, Worm Tremor
This Divinity build specialises in controlling a specific area, shutting down movement and dealing damage to all foes within it. Impalement and Worm Tremor keep your foes confined to a specific area of the map by either Crippling or Entangling them, and Reactive Shot lets you take automatic shots at any enemies rude enough to leave that area. Pin Down is a high-damage, single-target movement shutdown that’s handy when a melee enemy is causing problems.
For close-range survivability, Earthquake is the ultimate last ditch escape tool. It knocks down surrounding enemies and creates pools of slowing oil. Tactical Retreat is a quick and easy escape teleport, and applies haste to boot, increasing your AP on the next turn.
![Divinity Original Sin 2 Barbarian Build Divinity Original Sin 2 Barbarian Build](https://teambrg.com/wp-content/uploads/2016/03/d3-barbarian-fresh-level-70-guide-banner-534x462.jpg)
This build works well in almost any team comp, but you will need to be careful when applying your area control – the pools of oil they leave behind do slow your party down.
Divinity Original Sin 2 Barbarian Build 2
Late-game additions – Arrow Storm provides an AoE damage follow-up to your area control, and Living Wall can shut off enemy paths, forcing them to walk through your dangerous AoE effects.
The Neutraliser
Divinity Original Sin 2 Tank Builds
- Attribute priority – Finesse, Wits, Constitution, Memory
- Main skill categories – Scoundrel and Polymorph
- Key skills – Tentacle Lash, Chicken Claw, Gag Order, Sleeping Arms
This build is all about shutting down your enemies’ offence. Tentacle Lash and Sleeping Arms apply Atrophy, which prevents foes from using their weapons. Gag Order destroys Magic Armour and applies Silence, preventing mages from casting spells. Chicken Claw turns your adversary into a chicken, which is as funny as it is useful.
Manoeuvrability and stealth are vital for this build, so make sure to take Chameleon Skin (gives invisibility), Spider Legs/Spread Your Wings, and Cloak and Dagger.
Late-game additions – Mortal Blow provides good old-fashioned massive damage, Flay Skin destroys Magic Armour and slashes resistances, and Apotheosis massively reduces the cost of Source magic. A powerful Divinity Original Sin 2 build, we are sure you will agree.
Those are our picks of the best Divinity: Original Sin 2 builds. Got any other ideas? Let us know what Divinity classes and builds you’ve used in the comments.
Introduction
Welcome to Neoseeker's Divinity: Original Sin 2 walkthrough and guide.
This walkthrough and guide will help you through the main quests and side quests, offer tips to help you on your way, have a full list of skills so you can plan builds out, and more.
Divinity: Original Sin 2 is a Larian Studios CRPG and the sequel to the 2004 hit Divinity: Original Sin. As with its predecessor, it takes inspiration from classic games like Ultima VII while offering tactical combat, a complex elemental interaction and combo system, and in-depth character building with seemingly endless options.
This walkthrough is largely based on the original version of the game and not so much the Definitive Edition. As such, if anything is missing or inaccurate or if you have any tips or improvements, please either comment on a page or help edit the guide to make it better for other Divinity: Original Sin 2: Definitive Edition players.
You can sign in with your Facebook, Google, or Twitter accounts to help edit this wiki.
You can sign in with your Facebook, Google, or Twitter accounts to help edit this wiki.
Getting Started
Below is a sampling of tips that will give you a headstart on understanding the various inner workings of the game for your first playthrough. For a full list, see Tips and Tricks.
- Playing as an origin character is recommended to get the maximum amount of story (for those interested in such things). Lohse and Fane are particularly lore rich.
- Typical CRPG roles are often not very important in Divinity: Original Sin 2. For example, you don't need a healer or a tank, at least not traditional ones. To some degree, the game actually punishes having either or both. Generally speaking, offense is the best defense here. Tanks however can be useful in Lone Wolf playthroughs (1-2 party members with the Lone Wolf talent).
- Enemies and allies can have Magic Armour and Physical Armour; either must be broken with magic or physical damage before a given status effect will be inflicted (e.g. Knocked Down for Physical Armour and Stunned for Magic Armour). Do your best to concentrate one type of damage only on each enemy, and if you see an enemy with little or Magic Armour, favour magic attacks, and the opposite if they have little or no Physical Armour. Piercing attacks are the exception as they are not concerned with armour.
- Rest in beds or bedrolls found throughout the world to restore Magic and Physical Armour as well as HP. Skills can be used to restore them as well between combat.
- Enabling the 'circle' option for Combat highlights in the options menu can work wonders for clarity during combat. 'Circle and highlights' isn't recommended as it conflicts with other interface elements.
- Don't stress about building your main character or companions too much as you can respec them all at the beginning of Act 2 and from there on out. Apart from their stats and abilities, you can change their appearance too.
- Press Alt to highlight loot and ~ to highlight characters. Don't touch red items unless you're prepared to deal with the consequences or are using your thievery ability.
- Denying your companion the oppportunity to talk to someone will prevent them from having that specific encounter again, and will decrease attitude by 10. It can also make it difficult or impossible to keep them in your party.